<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fq8ac5b1:-1vzz83npqymvp" version="1">
	<created_date>Jan 21, 2009</created_date>
	<modified_date>Jan 21, 2009 11:15 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Lanny Wray</name>
		<age>40</age>
		<birthday>August 11</birthday>
		<eyes>Brown</eyes>
		<hair>Black, Straight, Short</hair>
		<skin>Light Tan</skin>
		<handedness>Right</handedness>
		<height units="in">72</height>
		<weight units="lb">128.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>200</total_points>
	<ST>10</ST>
	<DX>11</DX>
	<IQ>12</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Callous</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">psychology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">teaching</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Nature</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Technophobia/TL4- (Machinery)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Wealth (Poor)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B25</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Nature Powers</name>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Biological</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Chi</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Cosmic</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Divine</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW27</reference>
				<notes>Elemental</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW27</reference>
				<notes>Magical</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>PW27</reference>
				<notes>Moral</notes>
			</modifier>
			<modifier version="1">
				<name>Power Modifier</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>PW28</reference>
				<notes>Nature</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW28</reference>
				<notes>Psionic</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>PW28</reference>
				<notes>Spirit</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW29</reference>
				<notes>Super</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Electronic</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Mechanical</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Mutant</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Nanotech</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Savant</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Superscience</notes>
			</modifier>
			<categories>
				<category>Advantage</category>
				<category>Power</category>
			</categories>
			<advantage version="2">
				<name>Animal Empathy</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>Remote</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All aquatic animals</notes>
				</modifier>
				<modifier version="1">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All land animals</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One class: Mammals, Birds, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One family: Felines, Parrots, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One species: House Cats, Macaws, etc.@</notes>
				</modifier>
				<reference>B40</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Control (Precipitation)</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>15</points_per_level>
				<modifier version="1">
					<name>Persistent</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Collective</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Natural Phenomena</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmetic</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>Sup26</reference>
				</modifier>
				<modifier version="1">
					<name>Extended Duration</name>
					<cost type="percentage">120</cost>
					<affects>total</affects>
					<notes>x1000</notes>
				</modifier>
				<modifier version="1">
					<name>Takes Extra Time</name>
					<cost type="percentage">-10</cost>
					<levels>6</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Must pray aloud to Nature</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Must raise hands to the sky</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>P90</reference>
				<notes>Gives bonus or penalty of one to rolls; can be used to help or hinder farming</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Speak With Animals</name>
				<type>Mental, Exotic</type>
				<base_points>25</base_points>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All aquatic animals</notes>
				</modifier>
				<modifier version="1">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All land animals</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One class: Mammals, Birds, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One family: Felines, Parrots, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One species: House Cats, Macaws, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sapience</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P77</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P77</reference>
				</modifier>
				<reference>B87</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Natural</name>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fishing</name>
				<difficulty>Per/E</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hiking</name>
				<difficulty>HT/A</difficulty>
				<points>2</points>
				<reference>B200</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mimicry</name>
				<specialization>Animal Sounds</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B210</reference>
				<categories>
					<category>Animal</category>
					<category>Arts/Entertainment</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mimicry</name>
					<specialization>Bird Calls</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Woodlands</specialization>
				<difficulty>Per/A</difficulty>
				<points>4</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Weather Sense</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Everyman</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Quarterstaff</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight units="lb">4.0</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="PDF_Printer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
